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Showing posts from June, 2023

Solitarianating a non-Solo Game

A great blog entry by Jason Carr about solitarianating a game that looks almost impossible to solitarianate ( Twilight Struggle ) because of the reliance of its game play upon not knowing your opponent’s cards, and because one of the key elements of its core strategy resides in reacting to your opponent’s unwanted triggering of favourable events. Well, Jason Carr explains how he eliminated both yet kept the feel of the original game. A very inspiring read. I also like the section  about how he got inspiration from  Bruce Mansfield’s Jacquard bot system and its use of a “stacked dot chart” rather than the usual algorithmic kind of solo system. Available here .