fan-made card I love playing Twilight Struggle . Well, not as much as playing COIN games, but almost on a par. And whilst I can indulge in playing COIN games even when I can’t find a partner thanks to the bots or the Jacquard cards, the same isn’t true for Twilight Struggle for want of a dedicated solo system. I’ve obviously scoured the internetz to find one, and while some are interesting ( Stuka Joe’s and its variants), some others are simply delirious, verging on pseudocode. The one I’m currently working on has been inspired by Fort Sumter ’s solo rules and by Jason Carr’s blog entry about designing a solo bot for Twilight Struggle: Red Sea — but not by the solo bot itself. The most notable influence from that blog post is the Solo Opponent’s ability to play Opponent-Aligned cards for Ops without triggering the event. Anyway, without further ado, here are my (WiP) Solo Opponent rules for Twilight Struggle . ⁂ Preliminary note: Realignment Rolls (6.2) are not used in t...
A great blog entry by Jason Carr about solitarianating a game that looks almost impossible to solitarianate ( Twilight Struggle ) because of the reliance of its game play upon not knowing your opponent’s cards, and because one of the key elements of its core strategy resides in reacting to your opponent’s unwanted triggering of favourable events. Well, Jason Carr explains how he eliminated both yet kept the feel of the original game. A very inspiring read. I also like the section about how he got inspiration from Bruce Mansfield’s Jacquard bot system and its use of a “stacked dot chart” rather than the usual algorithmic kind of solo system. Available here .